Fire Elemental

Large elemental, neutral
Armor Class 13
Hit Points 102 (12d10+36)
Speed 50ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) | 10 (+0) | 7 (-2) |
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)
Traits
Fire Form
The elemental can move through a space as narrow as 1in wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5ft of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination
The elemental sheds bright light in a 30ft radius and dim light in an additional 30ft.
Water Susceptibility
For every 5ft the elemental moves in water, or for every 1gal of water splashed on it, it takes 1 cold damage.
Actions
Multiattack
The elemental makes two touch attacks.
Touch
Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 10 (2d6+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
- name Fire Elemental
- type elemental
- ac 13
- hp 102 (12d10+36)
- size large
- alignment neutral
- abilities
- name STR
- value 10
- name DEX
- value 17
- name CON
- value 16
- name INT
- value 6
- name WIS
- value 10
- name CHA
- value 7
- speed 50ft
- cr 5