Dust Mephit

Small elemental, neutral evil
Armor Class 12
Hit Points 17 (5d6)
Speed 30ft., fly 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Skills Perception +2, Stealth +4
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities poisoned
Senses Darkvision 60ft., passive Perception 12
Languages Auran, Terran
Challenge 1/2 (100 XP)
Traits
Death Burst
When the mephit dies, it explodes in a burst of dust. Each creature within 5ft of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day)
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5ft., one creature.
Hit: 4 (1d4+2) slashing damage.
Blinding Breath (Recharge 6)
The mephit exhales a 15ft cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- name Dust Mephit
- type elemental
- alignment neutral evil
- ac 12
- hp 17 (5d6)
- size small
- abilities
- name STR
- value 5
- name DEX
- value 14
- name CON
- value 10
- name INT
- value 9
- name WIS
- value 11
- name CHA
- value 10
- speed 30ft, fly 30ft
- cr 0.5
- skills
- name Perception
- value 2
- name Stealth
- value 4