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Dust Mephit

Dust Mephit

Small elemental, neutral evil

Armor Class 12

Hit Points 17 (5d6)

Speed 30ft., fly 30ft.

STRDEXCONINTWISCHA
5 (-3)14 (+2)10 (+0)9 (-1)11 (+0)10 (+0)

Skills Perception +2, Stealth +4

Damage Vulnerabilities fire

Damage Immunities poison

Condition Immunities poisoned

Senses Darkvision 60ft., passive Perception 12

Languages Auran, Terran

Challenge 1/2 (100 XP)

Traits

Death Burst

When the mephit dies, it explodes in a burst of dust. Each creature within 5ft of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day)

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5ft., one creature.
Hit: 4 (1d4+2) slashing damage.

Blinding Breath (Recharge 6)

The mephit exhales a 15ft cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • name Dust Mephit
  • type elemental
  • alignment neutral evil
  • ac 12
  • hp 17 (5d6)
  • size small
  • abilities
      • name STR
      • value 5
      • name DEX
      • value 14
      • name CON
      • value 10
      • name INT
      • value 9
      • name WIS
      • value 11
      • name CHA
      • value 10
  • speed 30ft, fly 30ft
  • cr 0.5
  • skills
      • name Perception
      • value 2
      • name Stealth
      • value 4