Doppelganger

Medium monstrosity (shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8+16)
Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Skills Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Traits
Shapechanger
The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Ambusher
The doppelganger has advantage on attack rolls against any creature it has surprised.
Surprise Attack
If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack
The doppelganger makes two melee attacks.
Slam
Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 7 (1d6+4) bludgeoning damage.
Read Thoughts
The doppelganger magically reads the surface thoughts of one creature within 60ft of it. The effect can penetrate barriers, but 3ft of wood or dirt, 2ft of stone, 2in of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken. While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
- name Doppelganger
- type monstrosity
- ac 14
- hp 52 (8d8+16)
- size medium
- alignment neutral
- abilities
- name STR
- value 11
- name DEX
- value 18
- name CON
- value 14
- name INT
- value 11
- name WIS
- value 12
- name CHA
- value 14
- speed 30ft
- cr 3
- skills
- name Deception
- value 6
- name Insight
- value 3