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Cult Fanatic

Cult Fanatic

Medium humanoid (any race), any non-good alignment

Armor Class 13 (leather armor)

Hit Points 33 (6d8 + 6)

Speed 30ft.

STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)10 (+0)13 (+1)14 (+2)

Skills Deception +4, Persuasion +4, Religion +2

Senses passive Perception 11

Languages any one language (usually Common)

Challenge 2 (450 XP)

Traits

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or range 20/60ft., one creature.
Hit: 4 (1d4 + 2) piercing damage.

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

  • name Cult Fanatic
  • type humanoid
  • ac 13
  • hp 33 (6d8 + 6)
  • size medium
  • alignment any non-good
  • abilities
      • name STR
      • value 11
      • name DEX
      • value 14
      • name CON
      • value 12
      • name INT
      • value 10
      • name WIS
      • value 13
      • name CHA
      • value 14
  • speed 30ft
  • cr 2
  • skills
      • name Deception
      • value 4
      • name Persuasion
      • value 4
      • name Religion
      • value 2