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Bone Devil

Bone Devil

Large fiend (devil), lawful evil

Armor Class 19 (natural armor)

Hit Points 142 (15d10+60)

Speed 40ft., fly 40ft.

STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)13 (+1)14 (+2)16 (+3)

Saving Throws Int +5, Wis +6, Cha +7

Skills Deception +7, Insight +6

Damage Resistances

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120ft., passive Perception 12

Languages Infernal, telepathy 120ft.

Challenge 9 (5,000 XP)

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10ft., one target.
Hit: 8 (1d8+4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10ft., one target.
Hit: 13 (2d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • name Bone Devil
  • type fiend
  • ac 19
  • hp 142 (15d10+60)
  • size large
  • alignment lawful evil
  • abilities
      • name STR
      • value 18
      • name DEX
      • value 16
      • name CON
      • value 18
      • name INT
      • value 13
      • name WIS
      • value 14
      • name CHA
      • value 16
  • speed 40ft, fly 40ft
  • cr 9
  • skills
      • name Deception
      • value 7
      • name Insight
      • value 6