Bone Devil

Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 142 (15d10+60)
Speed 40ft., fly 40ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
Saving Throws Int +5, Wis +6, Cha +7
Skills Deception +7, Insight +6
Damage Resistances
- cold
- bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120ft., passive Perception 12
Languages Infernal, telepathy 120ft.
Challenge 9 (5,000 XP)
Traits
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +8 to hit, reach 10ft., one target.
Hit: 8 (1d8+4) slashing damage.
Sting
Melee Weapon Attack: +8 to hit, reach 10ft., one target.
Hit: 13 (2d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- name Bone Devil
- type fiend
- ac 19
- hp 142 (15d10+60)
- size large
- alignment lawful evil
- abilities
- name STR
- value 18
- name DEX
- value 16
- name CON
- value 18
- name INT
- value 13
- name WIS
- value 14
- name CHA
- value 16
- speed 40ft, fly 40ft
- cr 9
- skills
- name Deception
- value 7
- name Insight
- value 6