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Berserker

Berserker

Medium humanoid (any race), any chaotic alignment

Armor Class 13 (hide armor)

Hit Points 67 (9d8 + 27)

Speed 30ft.

STRDEXCONINTWISCHA
16 (+3)12 (+1)17 (+3)9 (-1)11 (+0)9 (-1)

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 2 (450 XP)

Traits

Reckless

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 9 (1d12 + 3) slashing damage.

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

  • name Berserker
  • type humanoid
  • ac 13
  • hp 67 (9d8 + 27)
  • size medium
  • alignment any chaotic
  • abilities
      • name STR
      • value 16
      • name DEX
      • value 12
      • name CON
      • value 17
      • name INT
      • value 9
      • name WIS
      • value 11
      • name CHA
      • value 9
  • speed 30ft
  • cr 2