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Barbed Devil

Barbed Devil

Medium fiend (devil), lawful evil

Armor Class 15 (natural armor)

Hit Points 110 (13d8+52)

Speed 30ft.

STRDEXCONINTWISCHA
16 (+3)17 (+3)18 (+4)12 (+1)14 (+2)14 (+2)

Saving Throws Str +6, Con +7, Wis +5, Cha +5

Skills Deception +5, Insight +5, Perception +8

Damage Resistances

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120ft., passive Perception 18

Languages Infernal, telepathy 120ft.

Challenge 5 (1,800 XP)

Traits

Barbed Hide

At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw

Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 6 (1d6+3) piercing damage.

Tail

Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 10 (2d6+3) piercing damage.

Hurl Flame

Ranged Spell Attack: +5 to hit, range 150ft., one target.
Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

  • name Barbed Devil
  • type fiend
  • ac 15
  • hp 110 (13d8+52)
  • size medium
  • alignment lawful evil
  • abilities
      • name STR
      • value 16
      • name DEX
      • value 17
      • name CON
      • value 18
      • name INT
      • value 12
      • name WIS
      • value 14
      • name CHA
      • value 14
  • speed 30ft
  • cr 5
  • skills
      • name Deception
      • value 5
      • name Insight
      • value 5
      • name Perception
      • value 8