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Ancient White Dragon

Ancient White Dragon

Gargantuan dragon, chaotic evil

Armor Class 20 (natural armor)

Hit Points 333 (18d20+144)

Speed 40ft., burrow 40ft., fly 80ft., swim 40ft.

STRDEXCONINTWISCHA
26 (+8)10 (+0)26 (+8)10 (+0)13 (+1)14 (+2)

Saving Throws Dex +6, Con +14, Wis +7, Cha +8

Skills Perception +13, Stealth +6

Damage Immunities cold

Senses blindsight 60ft., darkvision 120ft., passive Perception 23

Languages Common, Draconic

Challenge 20 (25,000 XP)

Traits

Ice Walk

The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +14 to hit, reach 15ft., one target.
Hit: 19 (2d10+8) piercing damage plus 9 (2d8) cold damage.

Claw

Melee Weapon Attack: +14 to hit, reach 10ft., one target.
Hit: 15 (2d6+8) slashing damage.

Tail

Melee Weapon Attack: +14 to hit, reach 20ft., one target.
Hit: 17 (2d8+8) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120ft of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5-6)

The dragon exhales an icy blast in a 90ft cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15ft of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • name Ancient White Dragon
  • type dragon
  • kind chromatic
  • ac 20
  • hp 333 (18d20+144)
  • size gargantuan
  • alignment chaotic evil
  • abilities
      • name STR
      • value 26
      • name DEX
      • value 10
      • name CON
      • value 26
      • name INT
      • value 10
      • name WIS
      • value 13
      • name CHA
      • value 14
  • speed 40ft, burrow 40ft, fly 80ft, swim 40ft
  • cr 20
  • skills
      • name Perception
      • value 13
      • name Stealth
      • value 6