Air Elemental

Large elemental, neutral
Armor Class 15
Hit Points 90 (12d10+24)
Speed 0ft., fly 90ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 14 (+2) | 6 (-2) | 10 (+0) | 6 (-2) |
Damage Resistances
- lightning, thunder
- bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
Traits
Air Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1in wide without squeezing.
Actions
Multiattack
The elemental makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 5ft., one target.
Hit: 14 (2d8+5) bludgeoning damage.
Whirlwind (Recharge 4-6)
Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20ft away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10ft it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
- name Air Elemental
- type elemental
- ac 15
- hp 90 (12d10+24)
- size large
- alignment neutral
- abilities
- name STR
- value 14
- name DEX
- value 20
- name CON
- value 14
- name INT
- value 6
- name WIS
- value 10
- name CHA
- value 6
- speed 0ft, fly 90ft (hover)
- cr 5