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Air Elemental

Air Elemental

Large elemental, neutral

Armor Class 15

Hit Points 90 (12d10+24)

Speed 0ft., fly 90ft. (hover)

STRDEXCONINTWISCHA
14 (+2)20 (+5)14 (+2)6 (-2)10 (+0)6 (-2)

Damage Resistances

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60ft., passive Perception 10

Languages Auran

Challenge 5 (1,800 XP)

Traits

Air Form

The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1in wide without squeezing.

Actions

Multiattack

The elemental makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 5ft., one target.
Hit: 14 (2d8+5) bludgeoning damage.

Whirlwind (Recharge 4-6)

Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20ft away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10ft it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

  • name Air Elemental
  • type elemental
  • ac 15
  • hp 90 (12d10+24)
  • size large
  • alignment neutral
  • abilities
      • name STR
      • value 14
      • name DEX
      • value 20
      • name CON
      • value 14
      • name INT
      • value 6
      • name WIS
      • value 10
      • name CHA
      • value 6
  • speed 0ft, fly 90ft (hover)
  • cr 5