Adult Brass Dragon

Huge dragon, chaotic good
Armor Class 18 (natural armor)
Hit Points 172 (15d12+75)
Speed 40ft., burrow 30ft., fly 80ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 10 (+0) | 21 (+5) | 14 (+2) | 13 (+1) | 17 (+3) |
Saving Throws Dex +5, Con +10, Wis +6, Cha +8
Skills History +7, Perception +11, Persuasion +8, Stealth +5
Damage Immunities fire
Senses blindsight 60ft., darkvision 120ft., passive Perception 21
Languages Common, Draconic
Challenge 13 (10,000 XP)
Traits
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +11 to hit, reach 10ft., one target.
Hit: 17 (2d10+6) piercing damage.
Claw
Melee Weapon Attack: +11 to hit, reach 5ft., one target.
Hit: 13 (2d6+6) slashing damage.
Tail
Melee Weapon Attack: +11 to hit, reach 15ft., one target.
Hit: 15 (2d8+6) bludgeoning damage.
Frightful Presence
Each creature of the dragon's choice that is within 120ft of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5-6)
The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 60ft line that is 5ft wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 60ft cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only 1 legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10ft of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
- name Adult Brass Dragon
- type dragon
- kind metallic
- ac 18
- hp 172 (15d12+75)
- size huge
- alignment chaotic good
- abilities
- name STR
- value 23
- name DEX
- value 10
- name CON
- value 21
- name INT
- value 14
- name WIS
- value 13
- name CHA
- value 17
- speed 40ft, burrow 30ft, fly 80ft
- cr 13
- skills
- name History
- value 7
- name Perception
- value 11
- name Persuasion
- value 8
- name Stealth
- value 5